Sprite2D Class |
Namespace: Lumino
The Sprite2D type exposes the following members.
Name | Description | |
---|---|---|
![]() | Sprite2D |
2Dスプライトオブジェクトを作成します。
|
![]() | Sprite2D(Texture) |
2Dスプライトオブジェクトを作成します。
|
Name | Description | |
---|---|---|
![]() | Dispose |
Dispose
(Inherited from RefObject.) |
![]() | Equals | (Inherited from Object.) |
![]() | Finalize |
デストラクタ
(Inherited from RefObject.) |
![]() | GetHashCode | Serves as a hash function for a particular type. (Inherited from Object.) |
![]() | GetType | Gets the Type of the current instance. (Inherited from Object.) |
![]() | MemberwiseClone | Creates a shallow copy of the current Object. (Inherited from Object.) |
![]() | ToString | Returns a string that represents the current object. (Inherited from Object.) |
Name | Description | |
---|---|---|
![]() | Handle |
ハンドルの取得
(Inherited from RefObject.) |
![]() | IsVisible |
ノードの可視状態
(Inherited from SceneNode.) |
![]() | Position |
ノードの位置
(Inherited from SceneNode.) |
![]() | Texture |
スプライトに設定されているテクスチャ
(Inherited from Sprite.) |