APILNGameAudio_SetBGMVolume Method |
Namespace: Lumino
public static Result LNGameAudio_SetBGMVolume( float volume, double fadeTime = 0 )
Public Shared Function LNGameAudio_SetBGMVolume ( volume As Single, Optional fadeTime As Double = 0 ) As Result
public: static Result LNGameAudio_SetBGMVolume( float volume, double fadeTime = 0 )
static member LNGameAudio_SetBGMVolume : volume : float32 * ?fadeTime : float (* Defaults: let _fadeTime = defaultArg fadeTime 0 *) -> Result
[Missing <returns> documentation for "M:Lumino.API.LNGameAudio_SetBGMVolume(System.Single,System.Double)"]