APILNGameAudio_StopBGM Method |
Namespace: Lumino
public static Result LNGameAudio_StopBGM( double fadeTime = 0 )
Public Shared Function LNGameAudio_StopBGM ( Optional fadeTime As Double = 0 ) As Result
public: static Result LNGameAudio_StopBGM( double fadeTime = 0 )
static member LNGameAudio_StopBGM : ?fadeTime : float (* Defaults: let _fadeTime = defaultArg fadeTime 0 *) -> Result
[Missing <returns> documentation for "M:Lumino.API.LNGameAudio_StopBGM(System.Double)"]