GameAudioPlaySEMem Method |
メモリ上の音声データから SE を演奏します。
Namespace: LuminoAssembly: LuminoDotNet (in LuminoDotNet.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static void PlaySEMem(
byte[] data,
int dataSize,
float volume = 1f,
float pitch = 1f
)
Public Shared Sub PlaySEMem (
data As Byte(),
dataSize As Integer,
Optional volume As Single = 1F,
Optional pitch As Single = 1F
)
public:
static void PlaySEMem(
array<unsigned char>^ data,
int dataSize,
float volume = 1f,
float pitch = 1f
)
static member PlaySEMem :
data : byte[] *
dataSize : int *
?volume : float32 *
?pitch : float32
(* Defaults:
let _volume = defaultArg volume 1f
let _pitch = defaultArg pitch 1f
*)
-> unit
Parameters
- data
- Type: SystemByte
メモリ上の音声ファイルデータ - dataSize
- Type: SystemInt32
データサイズ (バイト単位) - volume (Optional)
- Type: SystemSingle
ボリューム (0.0~1.0) - pitch (Optional)
- Type: SystemSingle
ピッチ (0.5~2.0)
See Also