GameAudioPlaySE3DMem Method (Byte, Int32, Vector3, Single, Single, Single) |
メモリ上の音声ファイルデータから SE を演奏します。 (3D サウンド)
Namespace: LuminoAssembly: LuminoDotNet (in LuminoDotNet.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static void PlaySE3DMem(
byte[] data,
int dataSize,
Vector3 position,
float distance,
float volume = 1f,
float pitch = 1f
)
Public Shared Sub PlaySE3DMem (
data As Byte(),
dataSize As Integer,
position As Vector3,
distance As Single,
Optional volume As Single = 1F,
Optional pitch As Single = 1F
)
public:
static void PlaySE3DMem(
array<unsigned char>^ data,
int dataSize,
Vector3 position,
float distance,
float volume = 1f,
float pitch = 1f
)
static member PlaySE3DMem :
data : byte[] *
dataSize : int *
position : Vector3 *
distance : float32 *
?volume : float32 *
?pitch : float32
(* Defaults:
let _volume = defaultArg volume 1f
let _pitch = defaultArg pitch 1f
*)
-> unit
Parameters
- data
- Type: SystemByte
メモリ上の音声ファイルデータ - dataSize
- Type: SystemInt32
データサイズ (バイト単位) - position
- Type: LuminoVector3
3D 空間上の座標 - distance
- Type: SystemSingle
減衰距離 - volume (Optional)
- Type: SystemSingle
ボリューム (0.0~1.0) - pitch (Optional)
- Type: SystemSingle
ピッチ (0.5~2.0)
See Also