GameAudioPlaySE3D Method (String, Vector3, Single, Single, Single) |
SE を演奏します。(3D サウンド)
Namespace: LuminoAssembly: LuminoDotNet (in LuminoDotNet.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static void PlaySE3D(
string filePath,
Vector3 position,
float distance,
float volume = 1f,
float pitch = 1f
)
Public Shared Sub PlaySE3D (
filePath As String,
position As Vector3,
distance As Single,
Optional volume As Single = 1F,
Optional pitch As Single = 1F
)
public:
static void PlaySE3D(
String^ filePath,
Vector3 position,
float distance,
float volume = 1f,
float pitch = 1f
)
static member PlaySE3D :
filePath : string *
position : Vector3 *
distance : float32 *
?volume : float32 *
?pitch : float32
(* Defaults:
let _volume = defaultArg volume 1f
let _pitch = defaultArg pitch 1f
*)
-> unit
Parameters
- filePath
- Type: SystemString
ファイルパス - position
- Type: LuminoVector3
3D 空間上の座標 - distance
- Type: SystemSingle
減衰距離 - volume (Optional)
- Type: SystemSingle
ボリューム (0.0~1.0) - pitch (Optional)
- Type: SystemSingle
ピッチ (0.5~2.0)
See Also