APILNGameAudio_PlaySEMem Method |
Namespace: Lumino
public static Result LNGameAudio_PlaySEMem( byte[] data, int dataSize, float volume = 1f, float pitch = 1f )
Public Shared Function LNGameAudio_PlaySEMem ( data As Byte(), dataSize As Integer, Optional volume As Single = 1F, Optional pitch As Single = 1F ) As Result
public: static Result LNGameAudio_PlaySEMem( array<unsigned char>^ data, int dataSize, float volume = 1f, float pitch = 1f )
static member LNGameAudio_PlaySEMem : data : byte[] * dataSize : int * ?volume : float32 * ?pitch : float32 (* Defaults: let _volume = defaultArg volume 1f let _pitch = defaultArg pitch 1f *) -> Result
[Missing <returns> documentation for "M:Lumino.API.LNGameAudio_PlaySEMem(System.Byte[],System.Int32,System.Single,System.Single)"]