APILNGameAudio_PlayBGSMem Method |
メモリ上の音声ファイルデータから BGS を演奏します。
Namespace: LuminoAssembly: LuminoDotNet (in LuminoDotNet.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static Result LNGameAudio_PlayBGSMem(
byte[] data,
int dataSize,
float volume = 1f,
float pitch = 1f,
double fadeTime = 0
)
Public Shared Function LNGameAudio_PlayBGSMem (
data As Byte(),
dataSize As Integer,
Optional volume As Single = 1F,
Optional pitch As Single = 1F,
Optional fadeTime As Double = 0
) As Result
public:
static Result LNGameAudio_PlayBGSMem(
array<unsigned char>^ data,
int dataSize,
float volume = 1f,
float pitch = 1f,
double fadeTime = 0
)
static member LNGameAudio_PlayBGSMem :
data : byte[] *
dataSize : int *
?volume : float32 *
?pitch : float32 *
?fadeTime : float
(* Defaults:
let _volume = defaultArg volume 1f
let _pitch = defaultArg pitch 1f
let _fadeTime = defaultArg fadeTime 0
*)
-> Result
Parameters
- data
- Type: SystemByte
メモリ上の音声ファイルデータ - dataSize
- Type: SystemInt32
データサイズ (バイト単位) - volume (Optional)
- Type: SystemSingle
ボリューム (0.0~1.0) - pitch (Optional)
- Type: SystemSingle
ピッチ (0.5~2.0) - fadeTime (Optional)
- Type: SystemDouble
フェードインにかける時間 (秒)
Return Value
Type:
Result[Missing <returns> documentation for "M:Lumino.API.LNGameAudio_PlayBGSMem(System.Byte[],System.Int32,System.Single,System.Single,System.Double)"]
See Also