APILNGameAudio_PlaySE3DMemXYZ Method |
メモリ上の音声ファイルデータから SE を演奏します。(3D サウンド)
Namespace: LuminoAssembly: LuminoDotNet (in LuminoDotNet.dll) Version: 1.0.0.0 (1.0.0.0)
Syntaxpublic static Result LNGameAudio_PlaySE3DMemXYZ(
byte[] data,
int dataSize,
float x,
float y,
float z,
float distance,
float volume = 1f,
float pitch = 1f
)
Public Shared Function LNGameAudio_PlaySE3DMemXYZ (
data As Byte(),
dataSize As Integer,
x As Single,
y As Single,
z As Single,
distance As Single,
Optional volume As Single = 1F,
Optional pitch As Single = 1F
) As Result
public:
static Result LNGameAudio_PlaySE3DMemXYZ(
array<unsigned char>^ data,
int dataSize,
float x,
float y,
float z,
float distance,
float volume = 1f,
float pitch = 1f
)
static member LNGameAudio_PlaySE3DMemXYZ :
data : byte[] *
dataSize : int *
x : float32 *
y : float32 *
z : float32 *
distance : float32 *
?volume : float32 *
?pitch : float32
(* Defaults:
let _volume = defaultArg volume 1f
let _pitch = defaultArg pitch 1f
*)
-> Result
Parameters
- data
- Type: SystemByte
メモリ上の音声ファイルデータ - dataSize
- Type: SystemInt32
データサイズ (バイト単位) - x
- Type: SystemSingle
3D 空間上の X 座標 - y
- Type: SystemSingle
3D 空間上の Y 座標 - z
- Type: SystemSingle
3D 空間上の Z 座標 - distance
- Type: SystemSingle
減衰距離 - volume (Optional)
- Type: SystemSingle
ボリューム (0.0~1.0) - pitch (Optional)
- Type: SystemSingle
ピッチ (0.5~2.0)
Return Value
Type:
Result[Missing <returns> documentation for "M:Lumino.API.LNGameAudio_PlaySE3DMemXYZ(System.Byte[],System.Int32,System.Single,System.Single,System.Single,System.Single,System.Single,System.Single)"]
See Also