, including all inherited members.
CatmullRom(const Vector3 &vec1, const Vector3 &vec2, const Vector3 &vec3, const Vector3 &vec4, float t) | Lumino::Vector3 | [static] |
Clamp(const Vector3 &minVec, const Vector3 &maxVec) | Lumino::Vector3 | |
Cross(const Vector3 &vec1, const Vector3 &vec2) | Lumino::Vector3 | [static] |
Dot(const Vector3 &vec1, const Vector3 &vec2) | Lumino::Vector3 | [static] |
GetLength() const | Lumino::Vector3 | |
GetLengthSquared() const | Lumino::Vector3 | [inline] |
GetXY() const | Lumino::Vector3 | [inline] |
Hermite(const Vector3 &v1, const Vector3 &a1, const Vector3 &v2, const Vector3 &a2, float t) | Lumino::Vector3 | [static] |
IsNaNOrInf() const | Lumino::Vector3 | |
Lerp(const Vector3 &start, const Vector3 &end, float t) | Lumino::Vector3 | [static] |
Max(const Vector3 &vec1, const Vector3 &vec2) | Lumino::Vector3 | [static] |
Min(const Vector3 &vec1, const Vector3 &vec2) | Lumino::Vector3 | [static] |
Normalize() | Lumino::Vector3 | |
Normalize(float x, float y, float z) | Lumino::Vector3 | [static] |
Normalize(const Vector3 &vec) | Lumino::Vector3 | [static] |
One | Lumino::Vector3 | [static] |
operator!=(const Vector3 &v) const (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator* (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator* (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator* (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator*=(const Vector3 &v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator*=(float v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator+ (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator+ (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator+ (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator+=(const Vector3 &v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator+=(float v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator- (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator- (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator- (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator- (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator-=(const Vector3 &v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator-=(float v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator/ (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator/ (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator/ (defined in Lumino::Vector3) | Lumino::Vector3 | [friend] |
operator/=(const Vector3 &v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator/=(float v) (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
operator==(const Vector3 &v) const (defined in Lumino::Vector3) | Lumino::Vector3 | [inline] |
Print(const char *format=NULL, FILE *stream=NULL) const | Lumino::Vector3 | |
Project(const Vector3 &point, const Matrix &worldViewProj, float x, float y, float width, float height, float minZ=0.0f, float maxZ=1.0f) | Lumino::Vector3 | [static] |
Reflect(const Vector3 &vec, const Vector3 &normal) | Lumino::Vector3 | [static] |
Set(float x, float y, float z) | Lumino::Vector3 | [inline] |
Slide(const Vector3 &vec, const Vector3 &normal) | Lumino::Vector3 | [static] |
Transform(const Vector3 &vec, const Quaternion &qua) | Lumino::Vector3 | [static] |
Transform(const Vector3 &vec, const Matrix &mat) | Lumino::Vector3 | [static] |
TransformCoord(const Matrix &mat) | Lumino::Vector3 | |
TransformCoord(const Vector3 &vec, const Matrix &mat) | Lumino::Vector3 | [static] |
UnitX | Lumino::Vector3 | [static] |
UnitY | Lumino::Vector3 | [static] |
UnitZ | Lumino::Vector3 | [static] |
Unproject(const Vector3 &point, const Matrix &worldViewProj, float x, float y, float width, float height, float minZ=0.0f, float maxZ=1.0f) | Lumino::Vector3 | [static] |
Vector3() | Lumino::Vector3 | [inline] |
Vector3(float x, float y, float z) | Lumino::Vector3 | [inline] |
Vector3(const Vector2 &vec, float z) | Lumino::Vector3 | |
X | Lumino::Vector3 | |
Y | Lumino::Vector3 | |
Z | Lumino::Vector3 | |
Zero | Lumino::Vector3 | [static] |