, including all inherited members.
Conjugate(const Quaternion &qua) | Lumino::Quaternion | [static] |
Dot(const Quaternion &qua1, const Quaternion &qua2) | Lumino::Quaternion | [static] |
GetLength() const | Lumino::Quaternion | |
GetLengthSquared() const | Lumino::Quaternion | |
Identity | Lumino::Quaternion | [static] |
Inverse(const Quaternion &qua) | Lumino::Quaternion | [static] |
IsIdentity() const | Lumino::Quaternion | [inline] |
IsNaNOrInf() const | Lumino::Quaternion | |
Multiply(const Quaternion &qua) | Lumino::Quaternion | |
Multiply(const Quaternion &qua1, const Quaternion &qua2) | Lumino::Quaternion | [static] |
Normalize() | Lumino::Quaternion | |
Normalize(const Quaternion &qua) | Lumino::Quaternion | [static] |
operator!=(const Quaternion &v) const (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
operator*(const Quaternion &v1, const Quaternion &v2) | Lumino::Quaternion | [friend] |
operator* (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator* (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator*=(const Quaternion &v) | Lumino::Quaternion | [inline] |
operator*=(float v) (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
operator+ (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator+ (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator+ (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator+=(const Quaternion &v) (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
operator+=(float v) (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
operator- (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator- (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator- (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator- (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator-=(const Quaternion &v) (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
operator-=(float v) (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
operator/ (defined in Lumino::Quaternion) | Lumino::Quaternion | [friend] |
operator/=(float v) (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
operator==(const Quaternion &v) const (defined in Lumino::Quaternion) | Lumino::Quaternion | [inline] |
Print(const char *format=NULL, FILE *stream=NULL) const | Lumino::Quaternion | |
Quaternion() | Lumino::Quaternion | [inline] |
Quaternion(float x, float y, float z, float w) | Lumino::Quaternion | [inline] |
Quaternion(const Vector3 &axis, float r) | Lumino::Quaternion | |
RotateAxis(const Vector3 &axis, float r) | Lumino::Quaternion | |
RotateX(float angle) | Lumino::Quaternion | |
RotateY(float angle) | Lumino::Quaternion | |
RotateZ(float angle) | Lumino::Quaternion | |
RotationAxis(const Vector3 &axis, float r) | Lumino::Quaternion | [static] |
RotationEulerAngles(const Vector3 &angles, RotationOrder order=RotationOrder_ZXY) | Lumino::Quaternion | [static] |
RotationMatrix(const Matrix &mat) | Lumino::Quaternion | [static] |
RotationYawPitchRoll(float yaw, float pitch, float roll) | Lumino::Quaternion | [static] |
Set(float x, float y, float z, float w) | Lumino::Quaternion | [inline] |
Slerp(const Quaternion &qua1, const Quaternion &qua2, float t) | Lumino::Quaternion | [static] |
ToAxisAngle(Vector3 *axis, float *angle) const | Lumino::Quaternion | |
ToEulerAngles(RotationOrder order=RotationOrder_ZXY, bool *locked=NULL) const | Lumino::Quaternion | |
W | Lumino::Quaternion | |
X | Lumino::Quaternion | |
Y | Lumino::Quaternion | |
Z | Lumino::Quaternion | |